1/6/2024 0 Comments Electroweb ultra sun![]() ![]() (In the first generation, the multipliers used are technically approximations of these ideal multipliers.) If math confuses you, this amounts to the following table: Stat stage In battle, the effective stats of each Pokémon are multiplied by a fraction corresponding to the current stat stage for that stat: if the value of the stat stage is s, the multiplier is max(2, 2 + s)/max(2, 2 - s), where max(x, y) stands for taking the higher out of x or y. (If it is a secondary effect of a move, it will simply fail silently.) If the stat stage is already at -6 or 6, moves or effects that should lower or raise the stat stage respectively as a primary effect will bring up a "Nothing happened!"/"'s won't go higher/lower!" message. With only a couple of exceptions, you can tell when a stat stage is being modified by the familiar messages the game uses to notify you: Message See the R/B/Y Stat Modification section for more information. In Red, Blue and Yellow, the implementation of stat stages was quite buggy and resulted in bizarre side-effects when stat stages were modified and other counterintuitive results. (In rotation battles, being rotated out does not count as switching.) ![]() ![]() If not using Baton Pass, all accumulated stat stages are therefore lost when you switch out a Pokémon. Whenever a Pokémon is switched in, its stat stages are all reset to zero, unless it is replacing a Pokémon that just used Baton Pass, in which case it will start out with the same stat stages as the Baton Passer. Moves and other effects in battle can change a Pokémon's stat stages, usually raising or lowering them by one or two but occasionally more when people say something raises or lowers a stat "by one stage" or "by two stages", it is the stat stage for that stat that is rising or falling by one or two. Each Pokémon in battle has a separate stat stage for each of its stats. In particular, whenever you use a move that raises your stats or lowers your opponent's, it's stat stages that are being modified behind the scenes.Ī stat stage is an integer value that starts out at zero but can range from -6 to 6. The values actually used for calculations in battle can be modified in various ways from their out-of-battle values, and out of these ways, the most familiar and common type of modifier is stat stages. Here’s a list of the Move Tutor locations and what attacks can be learned along with the price.Īlso, here’s a list of all of the Pokémon in Ultra Sun and Ultra Moon and what moves they can learn from the Move Tutor.While the stat mechanics page on this site explains how the values you see when you look up your Pokémon's stats on its summary screen are calculated, this isn't the whole story for the non-HP stats. If you earn enough Battle Points using Mantine Ride or at the Battle Tree, Battle Royale Dome or the Battle Factory, you can exchange them to teach your Pokémon new moves. When you see an island at the end, you know your ride will end. Time your spins right and stop before hitting the water. If Mantine is still spinning when it hits the water, it will sink. When in the air, Mantine will slowly lose elevation and fall back down toward the water surface. You can chain together several spins during the same aerial,Ī sparkling ring appears around Mantine at the end of a trick, if you start another spin before it disappears, you’ll earn a higher score. You’ll add more points to your score if you do. While in the air, move the circle pad in any direction to spin and twist. Where Every Mega Stone is In Pokémon Ultra Sun and Moon.Everything You Need to Know About the New Ultra Beasts.
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